Product models and visualizations
Models of devices, machines, and components, with views that showcase form, materials, and details. We help present products in the context of their actual use.
Slase Systems / 3D
At Slase Systems, we create 3D models, animations, and visualizations that show how products look, how devices work, and how processes unfold. We prepare presentation materials as well as assets for PC and mobile games, interactive applications, simulators, and VR and AR environments.
We combine visual craft with software development and engineering expertise. We take projects from concept and modeling through materials and lighting to rendering or integration with the target environment. Detail and presentation are tailored to the purpose, hardware, and audience.
We offer a wide range of 3D graphics and visualization services:
Models of devices, machines, and components, with views that showcase form, materials, and details. We help present products in the context of their actual use.
Clear presentations of ideas, structures, and technical processes. We show relationships between components and explain how a solution works, even before a physical prototype exists.
Objects, surroundings, and complete scenes tailored to the project scenario. We maintain consistent scale, composition, materials, and lighting.
Models and environment elements prepared for Unity and Unreal Engine. Geometry, textures, and asset structure are tailored to application logic and performance requirements.
Objects and spaces for virtual and augmented reality experiences. We consider scale, detail readability, and the limitations of target devices.
Sequences showing motion, mechanisms in operation, and the stages of a process. We combine object animation with camera work to explain complex subjects.
Visual explanations of phenomena, object structures, and processes for training, education, and research and development projects. The visual presentation is adapted to the audience’s knowledge.
We create character and object models, props, environments, and animations for games. We prepare textures and materials, optimize geometry and levels of detail (LOD), and integrate assets with Unity and Unreal Engine. We support game development teams from the prototype through preparing art for the final game release.
We handle the full production process or support selected stages. We start by agreeing on the scope, input materials, and expected deliverables.
We define the visualization’s purpose, audience, target platform, and required level of detail.
Using supplied references and documentation, we establish the visual direction, scene scope, and presentation approach.
We model objects and build scenes, paying attention to proportions, geometry, and a structure that supports later changes.
We create textures and materials, matching surface appearance to the intended style and lighting conditions.
We set up lighting, cameras, and animations, then prepare renders or scenes for real-time use.
We optimize geometry, textures, and scene complexity for the target devices and application requirements.
We verify the result in the agreed environment and deliver models, scenes, images, or animations in agreed formats. We support integration with the game, application, or simulator.
Examples of where our visualizations are used:
As a multidisciplinary IT company, we treat 3D graphics as part of a larger system. Therefore, we focus on:
We create visualizations that not only look impressive but also perform effectively in practical applications.
Tell us what you want to show and where the material will be used. If you have references, documentation, or existing models, include them in your brief. We will help define the scope and production approach.
Let’s discuss your project